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Saturday, August 3, 2013

Xbox One: Microsoft upgrades GPU speed and graphics drivers

Product chief Marc Whitten reveals some key Xbox One system improvements ahead of the crucial Gamescom event, and hints at the consoles 'asynchronous matchmaking' feature.

A senior Microsoft executive has revealed that the clock speed of the Xbox One graphics processing unit has been increased. Speaking on the podcast of Xbox mouthpiece Larry 'Major Nelson' Hryb, corporate vice-president Marc Whitten claimed that the speed had been increased from 800 to 853MHz, ostensibly providing a 6% increase in graphics processing performance. 

Furthermore, Whitten has claimed that the graphics drivers provided to developers have been updated – meaning that studios should be able to better tune their code to the final architecture of the machine.

"Since E3, we've dropped in what we internally call our mono driver," he said. "It's our graphics driver that really is 100% optimised for the Xbox One hardware. You start with the base DirectX driver, and then you take out all parts that don't look like Xbox One and you add in everything that really optimises that experience. Almost all of our content partners have really picked it up now, and I think it's made a really nice improvement."

It is, however, common for console manufacturers to regularly update development kits with new drivers, APIs and libraries before the release of a new machine.

Meanwhile, Whitten also spoke briefly about the Xbox One's 'asynchronous matchmaking' system, which is designed to make it easier for gamers to set up multiplayer sessions that aren't full of potty-mouthed teenagers.

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